How does MOBOX's new game Dragonverse Neo challenge the blockchain game death spiral?
Original source: Crypto Dog
Last Saturday, Binance blockchain game leader MOBOX launched the first season of Dragonverse Neo. Dragonverse Neo is the flagship game that MOBOX has focused on this year. It features exquisite art similar to Genshin Impact + open world gameplay similar to the fantasy beast Palu. However, the mystery is not only in the quality of the game, but also in the asset design. It has taken a new path, which is different from the traditional blockchain games in the previous cycle and even MOBOX's previous games:
TL;DR
· In this cycle of "no mutual acceptance", users generally lack patience, and blockchain games are changing from the traditional "NFT + mining, withdrawal and sale" three-piece set to the "de-NFT + direct empowerment token" model.
· The gameplay takes a different approach: encouraging users to focus on the deep participation of a single account and ensure the reasonable allocation of game resources.
· The token issuance mechanism is completely opposite to traditional chain games: using extremely low FDV for LBP emission, so that the token is close to the consensus price at the beginning, relieving the subsequent unlocking pressure. Therefore, even under the recent market fluctuations, its game token $MDBL only follows the rise and not the fall.
· No longer limited to the "action", "cultivation", "gaming" and "3A games" of traditional big companies, but adopting a more scalable UGC narrative, using multiple different types of game matrices to enhance flexibility.
· Anti-fragile design is done at each node: dynamic game, ecological asset deflation, tokens are mining machines, so that a large number of coin holders can reach a high degree of interest consistency with the ecology and get out of the refining death spiral of mining, withdrawal and purchase.
Why is there a "chain game death spiral"?
Why does the chain game fall into a "death spiral"? In the past, the economic model of blockchain games, whether it was single currency or dual currency, whether it was priced in gold standard or currency standard, the core logic was to purchase NFTs and produce tokens. This model has the following major problems:
User level
NFTs are expensive, and it is difficult for gamers to compete with gold-making studios. In the end, the main participants in the game became savvy "mining, withdrawing and selling" experts, not gamers.
Mechanism level
The balance point of token consumption in the game is easy to calculate. Once this balance point is reached, players will stop consuming in the game and focus on mining, withdrawing and selling. In addition, the initial circulation is generally very small. Under the pressure of mining, withdrawing and selling, the token price quickly fell. Users can only reduce consumption and start mining, withdrawing and selling earlier, causing the token economy to enter a death spiral.
The key to avoiding the "death spiral" is to make the selling pressure of tokens less than the buying power brought by project construction. In terms of assets, the core is to distribute tokens to real players/loyal users who support project construction to achieve a win-win situation with consistent interests; while the core of users is to attract as many real players/loyal users as possible.
Design highlights of MDBL tokens
Assets
· De-NFTization: $$MDBL tokens have replaced the ecological niche of traditional NFTs and become the core asset in the ecosystem, rather than a means of NFT shipment. All activities revolve around $$MDBL, directly empowering the token itself.
· LBP fair launch: LBP was launched with an extremely low initial FDV of $5 million, and a large number of tokens were released at the beginning to create high circulation. Nearly 39% has been released so far, which means that the price of $MDBL does not contain the premium of low circulation at the opening, and the price is not too high, which effectively reduces the selling pressure caused by the subsequent token release. As the project progresses, the token price is rising steadily.
· Staking mining mechanism: Users can obtain the qualification to earn gold in the game by participating in staking mining. The threshold for earning gold in the first season is the top 500 in terms of staking volume, which currently only requires more than one hundred US dollars. Through the staking mining function, players can mine ecological assets, external tokens and in-game props. This effectively prevents the wool users from dividing the real player's income, and at the same time avoids the high-priced NFT from depriving small and medium-sized capital players of the qualification to play. As of now, the staking volume of $MDBL has reached 16.18% of the maximum total supply, bringing more than 40% deflation, and the actual circulation is 22.6%.
· Ecological asset deflation: MODragon has completed the burning activity, and DragonBall's burning activity is in progress and will be held regularly. In the game, $MDBL and its locked form eMDBL, as well as DragonBall, all have consumption and burning scenarios in the mechanism, which brings asset deflation.
· Dynamic game: Game rewards are issued in the form of rankings. Without the previous "token consumption balance point", players need to continuously improve their strength through in-game consumption and compete for high positions in the rankings, which promotes dynamic game among users and avoids token economic imbalance.
Users
· UGC narrative: Compared with game projects that generally select a sub-track for themselves, such as leisure, strategy, and competition, Dragonverse Neo uses a more scalable UGC narrative. According to official news, all 20+ DragonPal maps in this test were created by users. The advantage of UGC is diversity, which is expected to attract enthusiasts of various games. Creators provide gamers with games and token rewards, and gamers provide creators with traffic and token consumption, which together bring token deflation, lock-up, and a larger user community to the project. The project party provides token incentives and ecological support for both parties, realizing a positive cycle of tokens and traffic.
· Tokens are mining machines: Under the token-as-mining machine model, users have the opportunity to choose to hold a large number of tokens. The more tokens a user holds, the less likely they are to choose to mine, withdraw, sell, or destroy themselves. Therefore, these large-scale token-holding users have become important nodes in the ecosystem, and have reached a high degree of interest consistency with the project party and the ecosystem.
So far, the project party, game players, and creators have reached a consensus of interests in the ecosystem, rather than a counterparty relationship, realizing the positive cycle of "the project party incentivizes players and creators through tokens - creators bring more incremental players - more players bring more benefits to creators - a prosperous ecosystem brings more token consumption and deflation".
Can other projects replicate the mechanism of $MDBL?
It is difficult for other projects to replicate the $MDBL mechanism, mainly due to the following two prerequisites:
· Background of MOBOX: Since 2018, MOBOX has operated nearly ten games in the BSC, TRON, EOS and other ecosystems. Its early success and long-term serious attitude have attracted a large number of loyal users and market trust.
· Token distribution model: The MOBOX project chooses not to distribute any tokens to itself and investors, but to release them in full to the ecological community, making users more willing to trust and follow the project party and reach a consensus with the project party.
This is a story of a project party and a community jointly challenging the status quo of the blockchain game industry, each sacrificing part of their interests to seek long-term growth of the project and personal wealth. Behind it is the accumulation and innovation of the MOBOX project party over the years.
The design of $$MDBL provides new ideas and hope for the blockchain game industry. The future development trajectory of $$MDBL and Dragonverse Neo deserves continued attention and research.
This article is from a contribution and does not represent the views of BlockBeats
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