278.30K
2.17M
2024-07-24 10:00:00 ~ 2024-09-20 09:30:00
2024-09-20 14:00:00
Total supply1.00B
Resources
Introduction
Catizen is a cat-themed game that combines GameFi, AI, and the Metaverse, integrating the charm of virtual pets with the innovation of blockchain technology and artificial intelligence to bring a highly immersive interactive experience. CATI total supply: one billion tokens
Author: ChainCatcher On November 11, the "DeInsight 2024" annual summit was successfully held at Hotel Nikko Bangkok in Bangkok. This summit was co-hosted by ChainCatcher and RootData, with SoSo Value as a co-organizer. The event lasted a whole day, featuring a schedule composed of keynote speeches, roundtable discussions, cocktail receptions, and exhibition area exchanges, providing a high-quality venue for thousands of Web3 partners to exchange industry insights. Among the hundreds of meetings that began during Thailand's Devcon, the DeInsight annual summit became one of the largest peripheral events in terms of participation. At the event, Rootdata co-founder Hunter, Ethstorge & QuarkChain founder Qi Zhou, Alliance advisor Will Robinson, Huma finance founder Richard Liu, Gaib co-founder Kony Kwong, Solayer core contributor Kastrye, MegaETH co-founder Shuo Yao, Manta Network co-founder Victor, Metis CEO TOM, and Catizen co-founder Ricky Wong delivered wonderful keynote speeches. Representatives from dozens of well-known Web3 projects and platforms, including Manta Network, io.net, and Hashkey Capital, engaged in roundtable discussions on seven topics: infrastructure, crypto cycles, killer applications, decentralized AI & DePIN, primary and secondary investments, AIGC and the metaverse, and Web3 innovation. RootData also released the Crypto Influence Annual List RootData List 2024 at the summit, which includes five lists: Top 50 Projects (completed TGE), Top 50 Projects (not yet conducted TGE), Crypto VC Top 50 Investment Institutions, Top 10 Angel Investors, and Top 20 Best CEOs. The aim is to showcase the core forces and trend characteristics of industry development through rigorous data analysis. Keynote Speeches The event opened with a speech by Qi Zhou, founder of QuarkChain & EthStorage, titled "Building the World's Supercomputer for the Future of Web3." Qi Zhou stated that the developer network for the world supercomputer project is ready, built on the OP stack, and will utilize parallel EVM to achieve scalability and security for Ethereum L2; the EthStorage testnet based on Ethereum Sepolia has been launched, with costs around 500K Gas. Will Robinson, director of Alliance, delivered a keynote speech on "Speculation in Web3 as Entertainment." Will stated that crypto speculation is like horse racing, with different statuses at each stage. From the original Ethereum protocol in 2015 to the present, it has gone through the mindset of Coinbase in 2016, the ICO boom in 2017, the industry downturn in 2018-2019, the DeFi development boom in 2020, the rise of NFTs in 2021, the collapse of Terra in 2022, the rise of friend.tech as a social network in 2023, and the popularity of meme coins in 2024. The crypto industry in 2025 will see better user interfaces, more fun, and external attributes potentially becoming trends in crypto speculation. Richard Liu, co-founder of Huma Finance, stated that more and more consumers are gaining trust in emerging financial tools (such as RWA), and building platforms that support multiple use cases will be key to attracting users and achieving network effects. Huma has merged with Arf to become the first PayFi network focused on financing layers, bringing new growth potential to payment financing. Currently, Huma's payment financing transaction volume has exceeded $2 billion, with a monthly growth rate of 10%, and it has achieved zero credit defaults, with $500 million in new demand waiting to be met each month. Kony, co-founder and CEO of GAIB, proposed that with the rise of AI technology, the demand for GPUs as core computing resources has surged. GAIB has innovatively launched a blockchain-based economic layer solution that combines GPU assets with DeFi to create yield-bearing assets. Investors can directly access GPU assets, breaking the barriers of traditional indirect investments in stocks. GAIB provides stable cash flow through partnerships with global GPU data centers. Shu Yao, co-founder of MegaETH, stated that the ultra-low latency of the block network means that all applications can run in real-time, which is extremely important for consumer applications. The extremely low latency will unlock previously unimaginable consumer applications. MegaETH is building a Layer2 solution that integrates ultra-high throughput, ultra-low latency, and EVM compatibility, with the network processing up to 100,000 transactions per second (TPS) and sub-millisecond ultra-low latency, aiming to create the first real-time block network. Victor, co-founder of Manta Network, stated that Manta Network not only values on-chain data but also pays great attention to on-chain user behavior and use cases, maintaining a position among the top three in the Layer2 market for monthly active users. Data shows that Manta Network's monthly active addresses have surpassed 346,000, with average transaction fees as low as $0.0001 and daily transaction volumes reaching 381,000. By integrating multiple DA solutions such as EigenDA, NEAR DA, 0G, Nubit, and Dill, Manta has significantly enhanced the network's stability and resilience, and is the first Layer2 network to adopt a MultiDA architecture. Ricky Wong, co-founder of Catizen, announced the CATI token buyback plan, intending to repurchase over 10 million CATI tokens annually. The number of Catizen Mini App users has exceeded 43 million, and users can earn a 10% commission by inviting friends to recharge. Currently, the total rebates from the application center have reached $300,000, with daily rebates exceeding $5,000, forming a positive community economic cycle. The platform aims to promote the growth of CATI token holders and the ecosystem, incentivizing users to participate in the sharing economy. TOM, CEO of Metis, stated that Metis's recent plans include launching the GOAT.Network mainnet, introducing Fraud Proof and ZK Hybrid technologies, and initiating the MEME Mania program to promote community activities and user participation. Roundtable Discussions Daniel.T, co-founder of Semantic Layer, Amos Zhang, founder of MetaWeb.VC, Martinet Lee, head of developer relations at Zircui, Joe, business head for the Asia-Pacific region at Movement, and Nikolay, founder and CEO of Gear Technologies engaged in an in-depth discussion on hot topics such as the development trends of Web3 infrastructure, public chain infrastructure redundancy, and self-built chains in the "Opportunities & Breakthroughs In INFRA" roundtable. Reffo, founder of Puffpaw, Joe, co-founder of MTT Sports, Jess Lo, co-founder of SoSoValue, Oliver Jaros, researcher at CMT Digital, and Charles Mountain, head of the Ether.fi ecosystem, engaged in an in-depth discussion on the evaluation system for killer applications and key tracks in the "Building Killer Applications" roundtable. Asa, head of the Asia-Pacific region at io.net, Frank, director of Multiple Network APEC, Cryptobird, partner at Olares, Eliza, market head at Network3, and Anna Kazlauskas, CEO of Open Data Labs and co-founder of vana, conducted an in-depth exploration of the development challenges, incentive models, and future trends of decentralized AI & DePIN in the "New Forces in Decentralized AI & Depin" roundtable. BMAN, co-founder of ABCDE Capital, Shi Khai Wei, co-founder of LongHash, Ryan Chen, partner at HashKey Capital, Bruce Lan, partner at Bing Ventures, and Momir Amidzic, investment director at IOSG Ventures engaged in an in-depth discussion on hot topics in primary and secondary crypto investment in the "New Cycle in Primary and Secondary Crypto Investment" roundtable. Suji Yan, founder & CEO of Mask Network, Ling, co-founder of World3, Paulo Carlos, business development head at SendingNetwork, and Christy, COO of Metya engaged in an in-depth exploration of ideal social interactions, AIGC, and other hot topics in the "Social, AIGC and Metaverse" roundtable. Chen Feng, research head at Autonomys Network, Hongzhou Chen, research head of the CKB ecosystem fund, Jessie, marketing director at LSP Finance, and Leon Li, head of the Asia-Pacific region at Mind Network engaged in an in-depth discussion on the development characteristics of the current crypto cycle and the development trends of crypto after the U.S. elections in the "Identify opportunities in the new cycle of Crypto" roundtable. AVA, chief business officer of Orbiter Finance, Tina Liu, global market director of Risc zero, Calvin Chu, core developer at Impossible Finance, Maggie, chief operating officer of Zypher Network, and Andy, chief marketing officer of AlterVerse engaged in an in-depth discussion on the dilemmas and breakthroughs of Web3 innovation in the "Insights from Innovators" roundtable. RootData List 2024 Grand Release Hunter, co-founder of the Web3 data platform Rootdata, officially announced the RootData List 2024 annual list. This list is the second annual selection launched by RootData following its first release in 2023, aimed at presenting influential and innovative key players in the Web3 field and assessing the key forces that continuously drive industry progress. RootData is committed to showcasing the core forces and trend characteristics of industry development through rigorous data analysis. The time frame for this list is from October 31, 2023, to October 31, 2024, and it includes five lists: Top 50 Projects (completed TGE), Top 50 Projects (not yet conducted TGE), Crypto VC Top 50 Investment Institutions, Top 10 Angel Investors, and Top 20 Best CEOs. Related Reading: " RootData: 2024 Web3 Industry Development Research Report and Annual List " Outside the main venue, many attendees gathered in front of booths from UXLINK, Metya, SIPZ, GEAR, Network3, and others, engaging in lively discussions. In the evening, a content-rich banquet attracted more attendees, during which Hunter, co-founder of Rootdata, Ankit Bhatia, head of OKX OS products, Andrew Harrison, global marketing director of Gaia, and Rizz J, co-founder of SOEX, delivered speeches. With the unexpected success of Deinsight 2024, Deinsight will become the most important "super gathering" that RootData will hold annually in the coming year. RootData will continue to enhance the influence of Deinsight, aiming to become the "Super Hub" that connects the crypto investment communities of the East and West.
⭐️ @Cointelegraph : CATIZEN Leads 43 Million Users into the Web3 Sharing Economy 😺 CATIZEN drives a Web3 sharing economy with CATI Launchpool and Mini App Rebate, adding value for token holders. 💎 At Gateway on Nov 1, TON Foundation’s Andrew announced its upcoming integration with Telegram’s non-custodial wallet.🐈 📚 Read all: https://t.co/SnC8L3YuYW #Catizen #CATI #Play2Airdrop #TONGateway #TON
🌟 Catizens, the @Roolznft (GODL) Launchpool is LIVE! 🌟 💰 Stake your CATI and Cats to earn GODL in rewards! 📅 Now until 2024-11-07, 12:00 PM (UTC) 🐾 CATI Pool: 85% rewards | Staking from 1 CATI to 2000 CATI 🐱 Cats Pool: 15% rewards | Staking only for level 280+ cats More info on RoOLZ, their accomplishments and roadmap here. 🐲 What can you do with $GODL? $GODL turns entertainment into more than just "watching"; you own, play, produce and get rewarded in $GODL. Get in and start earning GODL now! 🐾💥 This is the beginning of our grand strategy for maximizing the value capture of the CATI token. 🪙 #Catizen #CATI #Launchpool #Roolz
On October 30, Catizen's first launchpool project Zircuit (ZRC) has exceeded 20 million participating pledged CATI tokens in 48 hours, with a current APY of over 830%. It is reported that CATIZEN has launched its first Launchpool campaign in conjunction with Zircuit, an AI-driven, EVM-compatible ZK L2 blockchain with Binance Labs investment. From October 28th to November 4th, players can participate in the 7-day pledge campaign by placing CATI tokens and cat game assets of level 300 or higher into the ZRC Reward Pool in the CATIZEN BOT. the CATI token pool accounts for 85% of the total rewards, with the remaining 15% allocated to the cat asset pledgers. the pool of CATI tokens will be used for the first time in the ZRC Reward pool. Rewards are paid out hourly, with a total of $1.5 million worth of ZRC tokens available for reward during the campaign.
From October 28 to November 4, players can deposit CATI tokens and cat game assets of level 300 or above into the ZRC reward pool in CATIZEN BOT, participating in a seven-day staking event. The CATI token pool accounts for 85% of the total rewards, with the remaining 15% distributed to those who stake cat assets. Rewards are settled every hour, with up to $1.5 million worth of ZRC rewards available.
from October 28th to November 4th, players can participate in a 7-day staking activity by depositing CATI tokens and cat game assets above level 300 into the ZRC reward pool in CATIZEN BOT. The CATI token pool accounts for 85% of the total reward, and the remaining 15% is allocated to cat asset stakers. Rewards are settled every hour, with a maximum value of $1.5 million in ZRC rewards.
🌟 Catizens, the Zircuit (ZRC) Launchpool is LIVE! 🌟 @ZircuitL2 💰 Stake your CATI and Cats to earn $1.5M ZRC in rewards! Earn ZRC Now! - https://t.co/LRa1QBnDJ3 🎁 Launchpool Token Rewards: ≈$1,500,000 in ZRC (Source - https://t.co/TuXAXGaGSi) 📅 Now until 2024-11-04, 12:00 PM (UTC) 🐾 CATI Pool: 85% rewards | Staking from 1 CATI to 2000 CATI 🐱 Cat Pool: 15% rewards | Staking only for level 300+ cats Get in and start earning ZRC now! 🐾💥 This is merely the beginning of our grand strategy for maximizing the value capture of the CATI token. 🪙 #Catizen #CATI #Play2Airdrop #Launchpool #Zircuit
On October 25th, Catizen announced that the zkRollup network Zircuit (ZRC) will go live on its Launchpool, making it the first project to do so, according to official news. From October 28, 20:00 GMT to November 4, 20:00 GMT, users can earn Zircuit tokens ZRC by pledging CATIs and Cats, and ZRC Launchpool details are as follows: - Token Name: ZRC - Total supply: 10,000,000,000 ZRC - Launchpool Token Reward: Approximate value of $1,500,000 ZRC - Launchpool Token Count: 8,333,333 ZRCs
On October 25th, Catizen announced that the Layer 2 project Zircuit would be the first to launch on its Launchpool, where users can earn Zircuit tokens, ZRC, by pledging CATIs and Cats between October 28th and November 4th.
Catizen announced its Layer 2 project Zircuit will be listed on its Launchpool, becoming the first project to land on its Launchpool. From October 28th to November 4th, users can earn Zircuit token ZRC by staking CATI and Cats.
🚀 Exciting News, Catizens! 🎉 We’re thrilled to introduce @ZircuitL2 (ZRC) as the first project on the Catizen Launchpool! 🌟 💰 Earn Zuicut(ZRC) by staking your CATI and Cats! 🔒 Zircuit(ZRC) is an AI-secured Zero-Knowledge Layer 2, fully EVM compatible and backed by Binance Labs, Pantera, Dragonfly Capital, etc. With a staggering $1.8B in TVL and a new liquidity hub program, it's a perfect opportunity for early adopters and stakers! Launchpool Period: from 2024-10-28 12:00 PM (UTC) to 2024-11-04 12:00 PM (UTC) ZRC Launchpool Details: Token Name: ZRC Total Supply: 10,000,000,000 ZRC Launchpool Token Rewards: ≈$1,500,000 in ZRC(Source - https://t.co/TuXAXGbeHQ) Launchpool Token Amount: 8,333,333 ZRC How to Earn ZRC: 🐾 CATI Pool: Reward Proportion: 85% Reward Amount: $1,275,000 in ZRC Minimum Stake: 1 CATI Maximum Stake: 2000 CATI Settlement: Every hour based on staked CATI share 🐱 Cat Pool: Reward Proportion: 15% Reward Amount: $225,000 in ZRC Eligibility: Only cats above level 300 can be staked Settlement: Every hour, with cat levels converted into USD for calculation Don't miss this fantastic opportunity to boost your earnings with Zircuit!🐾💖 This is merely the beginning of our grand strategy for maximizing the value capture of the CATI token.✨ #Catizen #CATI #Zircuit #ZRC #Launchpool
🔥 Hey Catizens! 📣 Total points for Catizen Airdrop Pass have exceeded 500 Million!🎉 In the last Catizen Airdrop, we adjusted the airdrop strategy and airdropped CATI to authentic game players with factors that more accurately reflect genuine player activities, such as: On-chain interactions, Task completions, and In-app purchase. 🔖 This adjustment aims to maintain fairness in the game and ensure that every player receives their rightful reward! 😺 🪂 In Catizen Airdrop Pass, Completing tasks, Interacting on the chain, and Being Catizen Airdrop Pass Premium is also main ways to earn token rewards and Airdrop points! 😼 🔥 The more tasks completed, the more Airdrop Points you can earn! Don't miss out on getting lots of $BOMBIE & $CONE reward and sharing the 10,000,000 CATI prize pool! 🪙 Catizen's vibe: Play for the airdrop🪂, Heal the world!🌍 #Catizen #CATI #Play2Airdrop
Catizen (CATI) price has surged in 24 hours with its market cap nearing $100 million. Increased investor interest in low-cap tokens has driven up CATI’s trading volume. CATI’s future growth depends on circulating supply and its role as a memecoin or utility token. Catizen (CATI) has seen its price jump by over 9.2% in the past 24 hours. With a market cap just under $100 million, the surge has put CATI in the spotlight as a low-cap cryptocurrency to watch. Investors are increasingly interested in the token, leading to a rise in trading volume. CATI is currently priced at $0.4814 , with a 24-hour range of $0.4249 to $0.4817. Its 24-hour trading volume is $79.5 million. These figures show growing activity around the token, which has a circulating supply of 206 million tokens. The total supply is 1 billion tokens. Source: Coingecko CATI’s fully diluted valuation is $481.7 million. This represents the potential market value if all 1 billion tokens were in circulation. Currently, only 20.6% of the total supply is circulating. As more tokens enter the market, it could affect CATI’s price. Several factors may be driving CATI’s recent price increase. Investors are looking for low-cap tokens, which often offer greater growth opportunities. CATI’s market cap, being under $100 million, has attracted traders seeking potential quick gains. The crypto market has shown a growing interest in smaller-cap tokens, and CATI may be benefiting from this trend. The speculative nature of the market has encouraged many traders to buy CATI in hopes of further price increases. Another factor in CATI’s growth is its potential as both a utility and a memecoin. Investors are determining whether it has a specific use case or if it’s gaining traction as a speculative asset. Memecoins have previously generated significant interest because of their viral nature and community support. With rising investor interest, CATI’s market performance is being closely watched. The token’s growth comes at a time when the broader cryptocurrency market is seeing a mix of consolidation yet speculation. Traders looking for quick returns may be contributing to CATI’s recent gains. Disclaimer: The information presented in this article is for informational and educational purposes only. The article does not constitute financial advice or advice of any kind. Coin Edition is not responsible for any losses incurred as a result of the utilization of content, products, or services mentioned. Readers are advised to exercise caution before taking any action related to the company.
📣 Hey Catizens! 🪙 Grab the chance of LAST 48H to claim your CATI! The claim of CATI will be finalized by 8AM 24th of October (UTC) 😺 After the claim is completed, Catizen community members will be able to vote on how to do with the remaining CATI. 😼 Make sure to subscribe to Catizen and learning more updates! 💎 It's Airdrop Season now, come to Catizen Game Center to earn $BOMBIE & $CONE and share 🪙 10,000,000 $CATI! 💎
🔥 📣 Hey Catizens! 🪙 CATI payment discount is online in ALL games in Catizen Game Center in Catizen PC & Webpage version! 🎉💰 Pay by CATI and enjoy a 30% Discount! 🎮 Catizen Game Center - https://t.co/B8outYTQdL
Catizen proudly presents Stick Ninja Survival, to be part of the Catizen Game Center! 🎉🌌 🥷 Stick Ninja Survival - When the Red Sun comes, the sky is covered by the Red Moon, and the world becomes extremely terrifying. People fled in fear from the monster's mouth. The mage summons the legendary stickman through a talisman to save this land. 🪄 After sleeping for 500 years, you are ready to make a Crisis in this world after you are awakened.💥 🥷 Stick Ninja Survival - https://t.co/kjJKh0R7y7 Get ready to play with Catizen and stay tuned for more game in Catizen Game Center! 🌠🎮 It's Airdrop Season now, come to earn $BOMBIE & $CONE and and share 🪙 10,000,000 $CATI! 💎 Catizen's vibe: Play for the airdrop🪂, Heal the world!🌍 #Catizen #CATI #minigame
Original author: IOSG Ventures When we look back at the GameFi-related projects (GambleFi is also classified as a GameFi project) that have received high financing and outstanding performance since the beginning of 2013, the high financing is mainly concentrated in the construction of infra in the GameFi track such as game platforms and game Layer 3. The most eye-catching ones are the pump.fun casino and the explosive Not and Telegram dot-dot mini-game ecosystems that have attracted countless people since the beginning of the year. This article will analyze the defensive investment logic behind such investment phenomena and our attitude towards this investment logic. 1. GameFi market financing overview Source: InvestGame Weekly News Digest#35: Web3 Gaming Investments in 2020-2024 Looking at the investment volume and number of projects in the GameFi field every quarter from 2020 to 2024, even though Bitcoin has broken through the previous high in 21 years this year, the data in the past year is relatively sluggish and conservative in both overall volume and quantity. Compared with the same previous high in Q4 of 21 years, the total investment projects reached 83, with a total amount of $1,591M, and an average investment of $19.2M per project. In Q1, which broke through the previous high this year, there were 48 projects with a cumulative investment of $221M, and an average investment of $4.6M per project, a year-on-year decrease of 76%. In terms of amount, the overall investment behavior presents a conservative defensive posture. 2. A detailed analysis of three market phenomena in the past year, the logic, changes and doubts behind them 2.1 Phenomenon 1: Game platforms evolve from pure platforms to new user acquisition channels In addition to strong survivability and long life cycle, gaming infrastructure has gradually evolved into a channel for attracting new users, which is also the reason why they are so favored by VCs. Among the 34 GameFi-related projects that received more than $10m between June 2023 and August 2024, 9 were game platforms and 4 were game L3s, ranging from BSC to Solona, from Base to Polygon, and even self-built Layer 2 and Layer 3, large and small game platforms are blooming everywhere. Even with a sharp drop in the total amount of financing, 38% of the high-investment projects are still concentrated on survival projects such as game Infra, which have strong survivability and long life cycles. The platform is a narrative that will not be falsified by the trend, and it is also a defensive investment option that stays in the market with low risk. Source: PANTERA In addition, for the top game ecosystem, there is more than one fund like Pantera that has invested heavily in the ecological tokens of the top game platform - Ton. Ronin is also the secondary first choice of many VCs. The reason why the Ton ecosystem and Ronin are so favored by VCs may be attributed to the gradual evolution of the platforms role. The nearly one billion users carried on Telegram, the new users attracted to Web3 by mini games such as Not, Catizen, and Hamster (30M Not users, 20M Catizen users, 1M paying users, and 0.3B Hamster users), or the new user groups that flow from the ecological traffic on Ton to the exchange after the listing of the coin, have brought new blood to the entire crypto world. Since March this year, Ton has announced more than 100 million US dollars in ecological incentives and multiple league bonus pools, but the later on-chain data shows that $Tons TVL does not seem to have increased significantly with the outbreak of mini games. More users are mainly converted directly into exchanges through the pre-charge activities of exchanges. On Telegram, the CPC (Cost-Per-Click) is as low as $0.015, while the average cost of acquiring a new account or customer on an exchange is $5-10, and the cost of acquiring each paying user is even more than $200, with an average of $350. The cost of acquiring customers and conversion costs on Ton are much lower than those of the exchange itself. This also indirectly confirms why exchanges are now scrambling to list various Ton mini game tokens and memecoins. Ronin’s own accumulated user base provides many more opportunities for individual games to find users on their own, as can be seen from the fact that high-quality games such as Lumiterra and Tatsumeeko have been migrated to the Ronin chain. The user growth and new user acquisition capabilities that game platforms can bring seem to have become a new angle of favor. 2.2 Phenomenon 2: Short-term projects dominate the market and become the new favorite, but the user retention ability is questionable In the secondary market with poor liquidity, the flywheel and money-making effects of many games have been forcibly castrated, and the perpetual game has become a one-time game. In the current cyclical environment, these short-term projects are closer to VCs risk aversion defensive investment options, but we still have doubts whether the long-term retention ability of users is worthy of VCs optimism and expectations. Take a look at the economic model of Not (short-term project) Source: PANTERA The number of active users of Not has been declining since the token was launched, from the initial 500,000 to 200,000 5 days after TGE, and then to a relatively stable 30,000. The decline in users reached 94%. If user data is used as a reference, Not is indeed a veritable short-term project. Why are Dogs, Hamster Kombat and Catizen, which were recently launched on Binance, so popular with the market and VCs? Source: Starli From the former P2E game making money, simple game level settings, auto chess mode, Pixels vegetable planting and tree chopping to earn coins, to Nots popular click-to-earn, these projects with GameFi titles are gradually simplifying or even taking off the shell of Game. When the market is happy to pay, is everyones acceptance increasing, or is it becoming impatient? Accept that since the essence of most GameFi is to use interaction instead of mining machines to run nodes to mine, why bother with those complicated game steps and modeling costs? It is better to use all the costs originally needed to develop the game as the initial cake of this Ponzi mine, so that both parties can benefit. Not This economic model is different from the previous GameFi flywheel model. The one-time unlocking of full circulation does not require the investment of initial costs. Users can exit the market as soon as they get the airdropped tokens, and VCs no longer have to worry about locking up for two or three years. It is directly castrated from the continuous mining game model to a short-term version that is more similar to the full circulation of memecoin. In addition, similar to the platforms new user assignment, the simple monetization game mechanism attracts new users from Web2 to participate in Web3, and new users who receive airdrops and monetize are transferred to exchanges. The user traffic brought to the ecosystem and exchanges may be another reason why VCs are so optimistic about such projects. The nature of the flywheel cycle and short-term projects are more suitable for the current market, and the returns on mid- and late-stage investments are questionable. The previous P2E (Play-To-Earn) games had a complete economic cycle, and whether the flywheel of this economic cycle could run depended on whether the players could calculate an acceptable ROI (Return on Investment). ROI = Net Profit / Net Spend, which is the expected future income (the value of the mined ore) / NFT cost (mining machine cost) in P2E games. Therefore, in P2E games, the formula for calculating participants’ income is: ROI = Value of Future rewards/Acquisition Cost of NFT Ignoring wear and tear and electricity costs, the larger the calculated ROI, the stronger the incentives for players. How to make the ROI as large as possible? Lets break down the formula. Source: Starli, IOSG Ventures Path 1: Value of Future Rewards increase Value of Future Rewards = Quantity of Future Rewards * Price of Future Rewards V=P*Q The value of future income = the amount of future income * the price of future income When the value of income increases, either the amount of income obtained increases, that is, the token reward increases; or the price of income obtained increases, that is, the token price increases. In the context of the Web3 economy, basically all token output settings are curves that show a convergence trend, just like the Bitcoin halving cycle. As time goes by, token output will become less and less, and mining difficulty will become higher and higher. Perhaps more expensive mining machines, i.e., rarer NFTs, will generate higher revenue, but it also adds extra costs. So it doesn’t make sense to increase revenue without changing the quality of the mining machines. The more likely scenario is that the price of future earnings will rise, which means that the price of the coins mined by players has been growing steadily. The secondary market has sufficient buying volume, and there will not be a situation where supply exceeds demand. Buying orders eat up all selling orders and there is still an upward trend. In this way, the numerator in ROI becomes larger. Path 2: NFT cost reduction When the denominator in ROI becomes smaller, ROI will naturally become larger, which means that the acquisition cost of NFT as a mining machine becomes lower. If the price of NFT traded in project tokens becomes lower, it is either because the demand for the NFT decreases and the supply increases, or because the price of the token as a medium of exchange and standard of measure decreases, causing the price of NFT to drop externally. The decrease in demand is naturally because the games money-making attribute has weakened, and players have turned to other games with higher ROI to look for opportunities. For settlements in other fiat currencies such as Ethereum and solona, affected by the market, the price of mainstream coins has fallen, and altcoins will definitely not fare well. In this way, the price of NFTs and tokens must be positively correlated. Therefore, the numerator becoming larger and the denominator becoming smaller cannot exist at the same time. Their enlargement or reduction is synchronized, and there is even a certain proportion of interaction between them. This means that the most likely way to achieve a larger ROI is to increase the price of the expected return, and NFT will rise synchronously, but the increase is less than or equal to the increase in the price of the currency. The ROI can maintain stability or slowly increase, constantly motivating players. In this case, the new funds entering the Ponzi scheme are external forces and new additions, acting as amplifiers, and only when the price of the currency goes up in a bull market can the flywheel of the P2E game run. When the ROI is stable or even rises slowly, players will continue to reinvest the money they earn to snowball, and injection exceeds withdrawal. Axie is the most successful example of a flywheel cycle. Source: Starli, IOSG Ventures Source: Starli, IOSG Ventures Looking back at the games in this cycle, it seems that most of them were short-term fomo before the launch, and then fell to the bottom overnight after FG. All tokens unlocked by airdrops became selling pressure. After cashing out and leaving the market, they looked for the next one. There is no subsequent ROI, no reinvestment of funds and flywheel cycle, and it has become the diamond hands who bear all the short-term. P2E is less heard, P2A has quietly become popular, play to airdrop is a very scary concept, this title is like a one-time label for the game. The purpose of rubbing is just to sell the airdrop and cash out when it is listed, rather than continuously looking for opportunities to earn in this game ecosystem. Although the times are different, the behavior of selling coins is the same, but in the current weak secondary market and the dead time of altcoins, the secondary coin price cannot run the flywheel, and there is no strong market maker to protect the market. The flywheel and money-making effect of many games are directly forcibly castrated, from loop to short-term, and the perpetual game has become a one-time game. Looking back at the performance of Catizen and Hamster after TGE from this perspective, it also indirectly proves that the economic model is designed for the short term, and there is no need to run the flywheel behind, so there is no need to pull the stock. For such projects, we still have doubts whether the mid-to-late-stage Token Funding is a profitable deal. The flywheel cycle requires a more sophisticated economic model and cost investment, while in the short term, only the expectation of airdrop is needed, because the task is accomplished after listing, and the subsequent economic model can be castrated. The airdrop expectation is to make money from the liquidity difference between the primary and secondary markets. We can understand these short-term projects as another form of fixed deposit before reinvesting into the economy. Players invest the cost and traffic of NFT or pass cards as the principal, give the time cost of retaining funds, and wait until the coin is listed to earn the airdrop income and leave. Such projects do not require cross-cycle operation time and uncertain economic cycles, and are not completely dependent on the market environment and fomo sentiment. The short and brilliant life cycle and the full circulation unlocking model allow VCs to no longer have the trouble of locking positions and have a faster exit time. In the current cyclical environment, these short-term projects are closer to VCs risk aversion defensive investment options. Long-term user retention is questionable Whether it is Not, Catizen, Hamsters or Dogs, they have all brought a large wave of new user growth to exchanges such as Binance. But how many long-term users actually remain in the ecosystem or on the exchange? Does the value of the new users match the expectations and investment of VCs? Source: IOSG Ventures Lets take a look at Catizen, one of the most popular mini-games in the Ton ecosystem. It only took one day for the number of active users to drop from 640,000 before the token issuance to 70,000, and the subsequent user retention data was even more sluggish. From the perspective of long-term users, even if there is no change in the game content, after the airdrop expectation no longer exists, up to 90% or more of the users immediately withdrew, and only about 30,000 people were finally retained. Does such a user retention ratio meet the expectations of investors and achieve the purpose of attracting new users? Even if the users who received the airdrop turn to the exchange to bring an immediate wave of user growth, after selling the airdrop to realize the cash, will these users abandon Catizen like Catizen? When the product itself transforms into a viral campaign, a short-term project for the purpose of attracting new users, even if it brings a wave of increment to the ecosystem in the short term, can the users who really settle down meet the expectations of the ecosystem and the exchange and are worthy of this investment? We still have doubts. 2.3 Phenomenon 3: Top VCs deploy casinos to earn commissions, but lack the expectation of issuing coins and value capture? Infra projects and secondary transactions are closely related to the macro market. When the market is strong, funds are more willing to stay in the market to take advantage of the gains of various hot spots. In an environment where there is no strong desire to buy and sell in the secondary market, relying on casinos and pump.funs pvp to earn money from rakes and kill rates has become a more stable and conservative defensive choice for VCs. But where do customers come from? The platform and tools lack the expectation of issuing coins. The rakes are also inferior to GameFI project investment, which is also worth considering. Multiple casino projects have begun to emerge, accounting for 15% of the high-value financing related to GameFi in 2024. It seems that in this fast-paced crypto world, since meme and pump.fun can be reasonably accepted by everyone, the game of gambling no longer needs to be implicitly put on a GameFi coat as before and appear in front of everyone openly. On February 12 this year, Monkey Tilt, led by Polychain Capital and followed by Hack VC, Folius Ventures, etc., provided everyone with a combination of football betting websites and online casinos endorsed by large funds. Myprize, an online casino that announced on March 24 that Dragonfly Capital led the investment and a16z and other large VCs participated in the investment of $13 million, was even more bold. The homepage gameplay openly showed sexy dealers dealing cards online and live broadcast options. Source: Myprize Pump.fun, the logic of casino platform earning rake and cash flow When the market is cold and volatile, the election is undecided, and the US interest rate cuts are delayed again and again, which constantly consumes market expectations, in such garbage time, coupled with the double stimulation of the emergence of BOME (Book of MEME) and other god coins and 100x and 10000x coins this year, peoples gambling nature is greatly stimulated, and more money flows into the chain and pump.fun to find the so-called next golden dog. Look at the time when pump.fun appeared, it was also during the period of continuous volatility after solona was pulled up. What is the biggest casino in Web3? Many people may have the answer to this question. Top exchanges such as Binance and OKX offer 125X leveraged perpetual futures contracts, and small exchanges offer 20X or even 30X leverage. Compared with the maximum daily fluctuation of 10% for A-shares and 20% for ChiNext, Tokens that are T+0 and have no price limit can be over-leveraged with 100X leverage, which means that less than 1% of the price fluctuation can make you lose all the principal of the order. The rising or falling contracts of the currency price can be participated in by going long or short. In essence, the ultra-short-term contracts are just betting on the size of the period from entry to exit, with odds ranging from 5 times to 300 times. The exchange makes a lot of money by charging order opening fees, holding fees, forced liquidation (explosion) fees, etc. The logic is the same, and casinos usually earn money by rake or killing rate when they are the banker. If we say that Infra projects and secondary transactions are closely related to the macro market environment, when the macro environment is clear and the market is going up, funds are more willing to stay in the market to take advantage of the large gains in various hot spots, with considerable returns and lower risk factors. However, in the current market volatility, funds seem to flow to casinos and pvp, using high leverage to gain returns that cannot be reached at the moment. High leverage amplifies the gains and naturally also amplifies the losses. In the current market where the market is jumping back and forth, the commissions earned by exchanges and platforms may be more objective than in unilateral market conditions. As the market fluctuates and users gambling tendencies increase, funds and enthusiasm seem to flow to casinos and PVP. The commissions earned by casinos and tool products have become a stable income with demand and increment, which also conforms to the defensive investment logic of earning commissions. However, there are also certain problems with the commission-based revenue of casinos or platforms. Lack of coin issuance expectations and value capture For platform projects like pump, even if they have become phenomenal platforms and have made a lot of money from trading, there is still a lack of expectations for issuing coins. Whether from the perspective of the token itself, the necessity and practicality of the token in the ecosystem, or from a regulatory perspective, as long as there is no issuance of coins, there will be no securitization violations that will be targeted by the SEC. Similar casinos or platforms lack real expectations for issuing coins. On the other hand, without the expectation of issuing coins, pump money and casino logic are more applicable to the period of sideways fluctuations and cannot predict future hot spots. Pump money relies on the popularity and activity of meme or gamble on the chain. It is an intermediate tool to meet demand rather than demand itself, lacking the real value capture of itself. The recent behavior of pump.fun selling sol on a large scale can also be seen (as of September 29, it has sold Solana tokens worth about 60 million US dollars, accounting for about half of its total revenue). In the absence of coin issuance expectations and value capture, pump.fun has relied on the prosperity of $SOL while causing considerable selling pressure on the market. Although pump.fun will undoubtedly bring many positive effects to the entire Solana ecosystem, such as increased trading activity, new users attracted to the Solana ecosystem by meme summer, stable demand and buying for $SOL, purchasing power chasing after the price increase of $SOL, meme players gradually evolving into long-term users and ecosystem supporters of $SOL, promoting the prosperity of the entire ecosystem, driving premiums, etc. But the problem still exists, taking from the people and selling to the people, collecting $SOL as a fee and throwing this selling order into the market. The closer the total sales amount is to the total revenue, the more neutral the impact of pump.fun itself on the price of solana will be, and the more it will be like a stabilizer, and there may even be a negative premium (only selling but no buying). When in the rising growth stage, pump.funs positive impact on the Solana ecosystem is very strong and may grow exponentially; but when it is mature enough and in the plateau stage, the relatively fixed selling pressure (selling pressure as fee income) minus the smaller positive impact may result in greater selling pressure. In summary, the performance of similar gambling platforms will definitely lag behind the GameFi project, which has real value capture. In addition, most VCs’ investment returns are dividends from pumping. Equity exit is unrealistic and there is no expected logic for issuing coins. They can only wait for the next round of mergers and acquisitions to exit, and the exit cycle is long and difficult. 3. Conclusion: Casinos and platforms may underperform GameFi, short-term project retention has deteriorated, and past defensive investments are cautious Whether it is to pull the accumulated users to new games, or to convert new Web3 users based on the user base, one of the main functions and value directions of the game platform seems to have evolved into a new channel. However, for projects that rely on such platforms to convert users as real value through short-term projects, the long-term retention rate of users does not seem to be proven by time and data. In the absence of coin issuance expectations and value capture, gambling platforms seem to underperform GameFi, which has real value capture and PMF, in a bull market. We are still cautious about defensive investments in the past market, and we are more eager to find products and high-quality games that have not yet reached a consensus and are invested by few people. Such games can convert future willingness to pay into higher retention rates, higher in-game consumption and on-chain activity due to their quality. And this will eventually translate into higher value for tokens.
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